Turnbased Battle System Prototype
The idea was to make a quick prototype with the goal being implementing abstraction, encapsulation, inheritance and polymorphism into the code.
Who could have guessed, that this project would take longer than its predecessors. Not because of the four goals, but because of the fifth I made myself. Making even simple battle systems takes time. But it was worth it and I learned a lot.
Check out the repo, if you are interested!
Status | Prototype |
Platforms | HTML5 |
Author | Aceholder |
Genre | Role Playing |
Made with | Unity |
Tags | Boss battle, Turn-based, Turn-Based Combat |
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